JavaScript Design Patterns

Design Patterns: Reusable solutions to commonly occurring problems in software design

1. Creational Patterns

Singleton Pattern

Ensures a class has only one instance and provides a global point of access to it.

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Factory Pattern

Creates objects without exposing the instantiation logic to the client.

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Builder Pattern

Constructs complex objects step by step.

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2. Structural Patterns

Decorator Pattern

Adds new functionality to an existing object without altering its structure.

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Adapter Pattern

Allows incompatible interfaces to work together.

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Proxy Pattern

Provides a surrogate or placeholder for another object to control access to it.

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3. Behavioral Patterns

Observer Pattern

Defines a one-to-many dependency between objects.

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Strategy Pattern

Defines a family of algorithms, encapsulates each one, and makes them interchangeable.

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4. Module Pattern

Encapsulates code into modules with private and public parts.

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5. Revealing Module Pattern

A variation of the Module Pattern that reveals only specific parts.

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Best Practices:
  • Use design patterns only when they solve a real problem
  • Avoid over-engineering simple solutions
  • Consider the trade-offs between complexity and flexibility
  • Patterns should make code more maintainable, not less